We presented this game at the Center for Design Innovation (CDI) and the next day at a panel discussion of the Triangle Game Conference in Raleigh NC on April, 2010.


The Surgical Technology Skills Builder (STSB) is a Flash-based online serious game created to solve key memory, identification, spatial arrangement, and limited access problems experienced by surgical technology students studying at Guilford Technical Community College (GTCC). It was chosen by the core education team from 19 proposals solicited from the region...





The final product was as much bounded by the team’s technical and design abilities and experience as it was by members’ primary commitments to teaching, limited time frame, and budget (which in the end came close to commercial rates). While we deliberately chose conservative, proven solutions to design and production rather than tax the team’s abilities, the game’s components and production values were consistent with the objectives of the instructor, who also headed the surgical technology department.
He described some of the key obstacles students encountered in their training included rote memorization of hundreds of surgical instruments, their correct placement on the surgery room back table and Mayo tray, and prompt response to a surgeon’s request for instruments during surgery. These problems were analyzed and addressed through the game’s three distinct training modules: Identification game, Set Up game, and OR game (see above screen shots). Isolating and addressing learning barriers through a serious game employing limited capabilities (we opted for “2 1/2 D” and “limited immersion”) is not only effective but it keeps costs down. We followed the belief that not every serious game requires full 3D programming.